000bbea0 W CactusTile::canSurvive(Level*, int, int, int) 000bbe78 W CactusTile::getTexture(int) 000bbe0c W CactusTile::getTileAABB(Level*, int, int, int) 000bbf5c W CactusTile::entityInside(Level*, int, int, int, Entity*) 000bbe90 W CactusTile::isCubeShaped() 000bbe94 W CactusTile::isSolidRender() 000bbe9c W CactusTile::getRenderLayer() 000bbe98 W CactusTile::getRenderShape() 000be1ec W CactusTile::neighborChanged(Level*, int, int, int, int) 000bed70 W CactusTile::tick(Level*, int, int, int, Random*) 000bbd9c W CactusTile::getAABB(Level*, int, int, int) 000bd5d4 W CactusTile::mayPlace(Level*, int, int, int) 000bf690 W CactusTile::~CactusTile() 000bf22c W CactusTile::~CactusTile() 000bc174 W GravelTile::getResource(int, Random*) 000bf8e8 W GravelTile::~GravelTile() 000bf034 W GravelTile::~GravelTile() 000bd4a4 W LadderTile::getTileAABB(Level*, int, int, int) 000bc184 W LadderTile::isCubeShaped() 000bc180 W LadderTile::isSolidRender() 000bc18c W LadderTile::getRenderLayer() 000bc188 W LadderTile::getRenderShape() 000be01c W LadderTile::neighborChanged(Level*, int, int, int, int) 000be488 W LadderTile::setPlacedOnFace(Level*, int, int, int, int) 000bc1ec W LadderTile::getResourceCount(Random*) 000bd194 W LadderTile::getAABB(Level*, int, int, int) 000bc190 W LadderTile::mayPlace(Level*, int, int, int) 000bf550 W LadderTile::~LadderTile() 000bf1e4 W LadderTile::~LadderTile() 000bc234 W LiquidTile::getTexture(int) 000c4080 W LiquidTile::animateTick(Level*, int, int, int, Random*) 000bc260 W LiquidTile::getResource(int, Random*) 000bc274 W LiquidTile::getTickDelay() 000bc240 W LiquidTile::isCubeShaped() 000bfff4 W LiquidTile::updateLiquid(Level*, int, int, int) 000bc2a4 W LiquidTile::getBrightness(LevelSource*, int, int, int) 00096dfc W LiquidTile::getSlopeAngle(LevelSource*, int, int, int, Material const*) 000bc244 W LiquidTile::isSolidRender() 000bc2f8 W LiquidTile::getRenderLayer() 000bc25c W LiquidTile::getRenderShape() 000c0164 W LiquidTile::neighborChanged(Level*, int, int, int, int) 000920f8 W LiquidTile::getRenderedDepth(LevelSource*, int, int, int) 000bc264 W LiquidTile::getResourceCount(Random*) 000bcf94 W LiquidTile::shouldRenderFace(LevelSource*, int, int, int, int) 000be2c8 W LiquidTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 000bff28 W LiquidTile::fizz(Level*, int, int, int) 000bc2f4 W LiquidTile::tick(Level*, int, int, int, Random*) 000bc258 W LiquidTile::getAABB(Level*, int, int, int) 00096ad0 W LiquidTile::getFlow(LevelSource*, int, int, int) 000bc248 W LiquidTile::mayPick(int, bool) 000c0104 W LiquidTile::onPlace(Level*, int, int, int) 000bc268 W LiquidTile::getColor(LevelSource*, int, int, int) 000bc318 W LiquidTile::getDepth(Level*, int, int, int) 000c16f8 W LiquidTile::LiquidTile(int, Material const*) 000bf528 W LiquidTile::~LiquidTile() 000bef14 W LiquidTile::~LiquidTile() 000a4358 T FallingTile::isPickable() 000a4364 T FallingTile::getShadowHeightOffs() 000a43a0 T FallingTile::tick() 000a4368 T FallingTile::getLevel() 000a4608 T FallingTile::FallingTile(Level*) 000a44f0 T FallingTile::FallingTile(Level*, float, float, float, int) 000a4630 T FallingTile::FallingTile(Level*) 000a457c T FallingTile::FallingTile(Level*, float, float, float, int) 000a4370 W FallingTile::~FallingTile() 000a436c W FallingTile::~FallingTile() 000bcb1c W TopSnowTile::getResource(int, Random*) 000bcab8 W TopSnowTile::isCubeShaped() 000bcab4 W TopSnowTile::isSolidRender() 000bcb18 W TopSnowTile::playerDestroy(Level*, Player*, int, int, int, int) 000be118 W TopSnowTile::checkCanSurvive(Level*, int, int, int) 000be17c W TopSnowTile::neighborChanged(Level*, int, int, int, int) 000bcb20 W TopSnowTile::getResourceCount(Random*) 000bd0ac W TopSnowTile::shouldRenderFace(LevelSource*, int, int, int, int) 000bec78 W TopSnowTile::tick(Level*, int, int, int, Random*) 000bcab0 W TopSnowTile::getAABB(Level*, int, int, int) 000bcabc W TopSnowTile::mayPlace(Level*, int, int, int) 000bf578 W TopSnowTile::~TopSnowTile() 000bf350 W TopSnowTile::~TopSnowTile() 000bc6f8 W ObsidianTile::getResource(int, Random*) 000bc6f4 W ObsidianTile::getResourceCount(Random*) 000bf8c0 W ObsidianTile::~ObsidianTile() 000bf178 W ObsidianTile::~ObsidianTile() 000bbd18 W InvisibleTile::getRenderShape() 000bf398 W InvisibleTile::~InvisibleTile() 000bf374 W InvisibleTile::~InvisibleTile() 000bc80c W SandStoneTile::getTexture(int) 000bf500 W SandStoneTile::~SandStoneTile() 000bef5c W SandStoneTile::~SandStoneTile() 0025e2a8 B StoneSlabTile::SLAB_NAMES 000bb9dc T StoneSlabTile::getTexture(int) 000bb9a8 T StoneSlabTile::getTexture(int, int) 000bb9f0 T StoneSlabTile::getResource(int, Random*) 000bba18 T StoneSlabTile::isCubeShaped() 000bb9e8 T StoneSlabTile::isSolidRender() 000bba08 T StoneSlabTile::getResourceCount(Random*) 000bba7c T StoneSlabTile::shouldRenderFace(LevelSource*, int, int, int, int) 000bba20 T StoneSlabTile::getSpawnResourcesAuxValue(int) 000bbaec T StoneSlabTile::onPlace(Level*, int, int, int) 000bbb84 T StoneSlabTile::StoneSlabTile(int, bool) 000bbbf0 T StoneSlabTile::StoneSlabTile(int, bool) 000bbcf0 W StoneSlabTile::~StoneSlabTile() 000bba24 W StoneSlabTile::~StoneSlabTile() 000c0c24 W RedStoneOreTile::animateTick(Level*, int, int, int, Random*) 000bc720 W RedStoneOreTile::getResource(int, Random*) 000bc71c W RedStoneOreTile::getTickDelay() 000c0910 W RedStoneOreTile::poofParticles(Level*, int, int, int) 000bfd6c W RedStoneOreTile::getResourceCount(Random*) 000c0bf0 W RedStoneOreTile::use(Level*, int, int, int, Player*) 000be0d8 W RedStoneOreTile::tick(Level*, int, int, int, Random*) 000c0bd0 W RedStoneOreTile::attack(Level*, int, int, int, Player*) 000c0be0 W RedStoneOreTile::stepOn(Level*, int, int, int, Entity*) 000c0b78 W RedStoneOreTile::interact(Level*, int, int, int) 000bf5c8 W RedStoneOreTile::~RedStoneOreTile() 000bf29c W RedStoneOreTile::~RedStoneOreTile() 000bc1f0 W TransparentTile::isSolidRender() 000bcffc W TransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 000bf460 W TransparentTile::~TransparentTile() 000befa4 W TransparentTile::~TransparentTile() 000bc0e0 W HalfTransparentTile::isSolidRender() 000bc0dc W HalfTransparentTile::getRenderLayer() 000bd048 W HalfTransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 000bf3c0 W HalfTransparentTile::~HalfTransparentTile() 000bf19c W HalfTransparentTile::~HalfTransparentTile() 0025e448 B Tile::SOUND_SAND 0025e368 B Tile::SOUND_WOOD 000bd2e0 T Tile::canSurvive(Level*, int, int, int) 0025f42c B Tile::emeraldOre 000bd100 T Tile::getTexture(LevelSource*, int, int, int, int) 000bd12c T Tile::getTexture(int) 000bd120 T Tile::getTexture(int, int) 0025e888 B Tile::lightBlock 000bd340 T Tile::setTicking(bool) 0025f288 B Tile::shouldTick 0025f390 B Tile::stoneBrick 0025e428 B Tile::SOUND_CLOTH 0025e408 B Tile::SOUND_GLASS 0025e3a8 B Tile::SOUND_GRASS 0025e3e8 B Tile::SOUND_METAL 0025e3c8 B Tile::SOUND_STONE 000bae58 W Tile::animateTick(Level*, int, int, int, Random*) 000bd284 T Tile::getResource(int, Random*) 000bd440 T Tile::getTileAABB(Level*, int, int, int) 0025f430 B Tile::redStoneOre 000bae70 W Tile::setPlacedBy(Level*, int, int, int, Mob*) 0025f478 B Tile::stairs_wood 002154bc D Tile::translucent 0025f3b0 B Tile::unbreakable 000bb99c W Tile::updateShape(LevelSource*, int, int, int) 000bae64 W Tile::wasExploded(Level*, int, int, int) 0025e388 B Tile::SOUND_GRAVEL 0025e348 B Tile::SOUND_NORMAL 0025e468 B Tile::SOUND_SILENT 0025f474 B Tile::emeraldBlock 000bae7c W Tile::entityInside(Level*, int, int, int, Entity*) 000bd27c T Tile::getTickDelay() 000bcdec T Tile::isCubeShaped() 0025f188 B Tile::isEntityTile 000bd2e4 T Tile::setSoundType(Tile::SoundType const&) 0025f47c B Tile::stairs_stone 000bae80 W Tile::triggerEvent(Level*, int, int, int, int, int) 000bcdf4 T Tile::getBrightness(LevelSource*, int, int, int) 000bcce0 T Tile::isFaceVisible(Level*, int, int, int, int) 000bd268 T Tile::isSolidRender() 0025ec88 B Tile::lightEmission 000bd2c4 T Tile::playerDestroy(Level*, Player*, int, int, int, int) 000bae74 W Tile::prepareRender(Level*, int, int, int) 000bd2e8 T Tile::setLightBlock(int) 0025f3cc B Tile::stoneSlabHalf 000bcc88 T Tile::teardownTiles() 000bd2a0 T Tile::getRenderLayer() 000bcdf0 T Tile::getRenderShape() 000bd2bc T Tile::isSignalSource() 000bd318 T Tile::setDestroyTime(float) 000bd300 T Tile::setExplodeable(float) 000bcdc4 T Tile::spawnResources(Level*, int, int, int, int) 000bcdc0 T Tile::spawnResources(Level*, int, int, int, int, float) 000bd2c0 T Tile::getDirectSignal(Level*, int, int, int, int) 000bb9a0 W Tile::neighborChanged(Level*, int, int, int, int) 0025f434 B Tile::redStoneOre_lit 000bae6c W Tile::setPlacedOnFace(Level*, int, int, int, int) 000c1578 T Tile::getDescriptionId() 000bd280 T Tile::getResourceCount(Random*) 0025f48c B Tile::info_updateGame1 0025f490 B Tile::info_updateGame2 000bfecc T Tile::setDescriptionId(std::string const&) 000bccb0 T Tile::setLightEmission(float) 000bce08 T Tile::shouldRenderFace(LevelSource*, int, int, int, int) 000fd358 R Tile::RENDERLAYER_BLEND 0025f468 B Tile::invisible_bedrock 000fd350 R Tile::RENDERLAYER_OPAQUE 000bdd48 T Tile::getDestroyProgress(Player*) 000bae78 W Tile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 000bd2a8 T Tile::spawnBurnResources(Level*, float, float, float) 000bae4c W Tile::updateDefaultShape() 000fd354 R Tile::RENDERLAYER_ALPHATEST 000bd288 T Tile::getExplosionResistance(Entity*) 0025e330 B Tile::TILE_DESCRIPTION_PREFIX 000bd358 T Tile::getSpawnResourcesAuxValue(int) 0025f3bc B Tile::ice 0025f454 B Tile::tnt 000bd2a4 T Tile::use(Level*, int, int, int, Player*) 0025f3c0 B Tile::clay 000bd658 T Tile::clip(Level*, int, int, int, Vec3, Vec3) 0025f3b4 B Tile::dirt 0025f464 B Tile::fire 000bcd20 T Tile::init() 0025f460 B Tile::lava 0025f3ac B Tile::rock 0025f414 B Tile::rose 0025f388 B Tile::sand 000bae54 W Tile::tick(Level*, int, int, int, Random*) 0025f398 B Tile::wood 0025f3d0 B Tile::cloth 0025f39c B Tile::glass 0025f3b8 B Tile::grass 0025f448 B Tile::reeds 0025f088 B Tile::solid 0025e488 B Tile::tiles 0025f458 B Tile::torch 0025f45c B Tile::water 000bb9a4 W Tile::attack(Level*, int, int, int, Player*) 0025f488 B Tile::cactus 0025f410 B Tile::flower 0025f3a8 B Tile::gravel 0025f44c B Tile::ladder 0025f428 B Tile::leaves 000bae68 W Tile::stepOn(Level*, int, int, int, Entity*) 0025f440 B Tile::coalOre 000bcde8 T Tile::destroy(Level*, int, int, int, int) 000bd130 T Tile::getAABB(Level*, int, int, int) 000c3d58 T Tile::getName() 0025f438 B Tile::goldOre 0025f43c B Tile::ironOre 000bd26c T Tile::mayPick(int, bool) 000bd278 T Tile::mayPick() 000bae5c W Tile::onPlace(Level*, int, int, int) 0025f420 B Tile::topSnow 000bf910 T Tile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 0025f3a4 B Tile::calmLava 0025f3d4 B Tile::cloth_00 0025f3f4 B Tile::cloth_01 0025f3d8 B Tile::cloth_10 0025f3f8 B Tile::cloth_11 0025f3dc B Tile::cloth_20 0025f3fc B Tile::cloth_21 0025f3e0 B Tile::cloth_30 0025f400 B Tile::cloth_31 0025f3e4 B Tile::cloth_40 0025f404 B Tile::cloth_41 0025f3e8 B Tile::cloth_50 0025f408 B Tile::cloth_51 0025f3ec B Tile::cloth_60 0025f40c B Tile::cloth_61 0025f3f0 B Tile::cloth_70 0025f3c4 B Tile::farmland 000bd2ac T Tile::getColor(LevelSource*, int, int, int) 0025f444 B Tile::lapisOre 000bd5a0 T Tile::mayPlace(Level*, int, int, int) 0025f450 B Tile::obsidian 000bae60 W Tile::onRemove(Level*, int, int, int) 0025f394 B Tile::redBrick 000bd580 T Tile::setShape(float, float, float, float, float, float) 000c1290 W Tile::SoundType::SoundType(std::string const&, float, float) 000bd628 W Tile::SoundType::~SoundType() 000bae50 W Tile::addLights(Level*, int, int, int) 0025f3a0 B Tile::calmWater 000bd35c T Tile::containsX(Vec3 const&) 000bd3a8 T Tile::containsY(Vec3 const&) 000bd3f4 T Tile::containsZ(Vec3 const&) 0025f484 B Tile::door_iron 0025f480 B Tile::door_wood 000bd2b4 T Tile::getSignal(LevelSource*, int, int, int) 000bd2b8 T Tile::getSignal(LevelSource*, int, int, int, int) 0025f46c B Tile::goldBlock 000c1a84 T Tile::initTiles() 0025f470 B Tile::ironBlock 0025f418 B Tile::mushroom1 0025f41c B Tile::mushroom2 0025f38c B Tile::sandStone 0025f3c8 B Tile::stoneSlab 0025f424 B Tile::treeTrunk 000c1874 T Tile::Tile(int, Material const*) 000c1590 T Tile::Tile(int, int, Material const*) 000c1928 T Tile::Tile(int, Material const*) 000c1644 T Tile::Tile(int, int, Material const*) 000bee78 W Tile::~Tile() 000bd604 W Tile::~Tile() 000bc178 W IceTile::getRenderLayer() 000bc17c W IceTile::getResourceCount(Random*) 000bd094 W IceTile::shouldRenderFace(LevelSource*, int, int, int, int) 000bece8 W IceTile::tick(Level*, int, int, int, Random*) 000be18c W IceTile::onRemove(Level*, int, int, int) 000bf898 W IceTile::~IceTile() 000bf07c W IceTile::~IceTile() 000bc710 W OreTile::getResource(int, Random*) 000c3ec8 W OreTile::getResourceCount(Random*) 000bc714 W OreTile::getSpawnResourcesAuxValue(int) 000bf438 W OreTile::~OreTile() 000bf130 W OreTile::~OreTile() 000bcc20 W TntTile::getTexture(int) 000bfcd8 W TntTile::wasExploded(Level*, int, int, int) 000beb8c W TntTile::neighborChanged(Level*, int, int, int, int) 000bcc34 W TntTile::getResourceCount(Random*) 000beb2c W TntTile::destroy(Level*, int, int, int, int) 000bf3e8 W TntTile::~TntTile() 000bf058 W TntTile::~TntTile() 000bbf70 W ClayTile::getResource(int, Random*) 000bbf74 W ClayTile::getResourceCount(Random*) 000bf7f8 W ClayTile::~ClayTile() 000bf32c W ClayTile::~ClayTile() 000bf7a8 W DirtTile::~DirtTile() 000befc8 W DirtTile::~DirtTile() 000baefc T DoorTile::getTexture(int, int) 000bae84 T DoorTile::blocksLight() 000baeac T DoorTile::getResource(int, Random*) 000bb6cc T DoorTile::getTileAABB(Level*, int, int, int) 000bb010 T DoorTile::updateShape(LevelSource*, int, int, int) 000bae8c T DoorTile::isCubeShaped() 000bae88 T DoorTile::isSolidRender() 000bae90 T DoorTile::getRenderShape() 000bb330 T DoorTile::neighborChanged(Level*, int, int, int, int) 000bb498 T DoorTile::use(Level*, int, int, int, Player*) 000bb0d4 T DoorTile::clip(Level*, int, int, int, Vec3, Vec3) 000bae94 T DoorTile::attack(Level*, int, int, int, Player*) 000baee8 T DoorTile::getDir(int) 000bb698 T DoorTile::getAABB(Level*, int, int, int) 000bb130 T DoorTile::setOpen(Level*, int, int, int, bool) 000bb07c T DoorTile::mayPlace(Level*, int, int, int) 000baf54 T DoorTile::setShape(int) 000bb710 T DoorTile::DoorTile(int, Material const*) 000bb770 T DoorTile::DoorTile(int, Material const*) 000bb7d0 W DoorTile::~DoorTile() 000bb034 W DoorTile::~DoorTile() 000bbffc W FarmTile::getTexture(int, int) 000bc020 W FarmTile::getResource(int, Random*) 000bc040 W FarmTile::isNearWater(Level*, int, int, int) 000bbff8 W FarmTile::isCubeShaped() 000bbff4 W FarmTile::isSolidRender() 000bdfcc W FarmTile::neighborChanged(Level*, int, int, int, int) 000bfd7c W FarmTile::tick(Level*, int, int, int, Random*) 000bfc9c W FarmTile::stepOn(Level*, int, int, int, Entity*) 000bbfa0 W FarmTile::getAABB(Level*, int, int, int) 000bf640 W FarmTile::~FarmTile() 000bf1c0 W FarmTile::~FarmTile() 000c0c40 W FireTile::animateTick(Level*, int, int, int, Random*) 000bf6b8 W FireTile::getFireOdds(Level*, int, int, int) 000bc0d4 W FireTile::getTickDelay() 000bc0c8 W FireTile::isCubeShaped() 000bc0c4 W FireTile::isSolidRender() 000bc0cc W FireTile::getRenderShape() 000c42e0 W FireTile::neighborChanged(Level*, int, int, int, int) 000bc0d0 W FireTile::getResourceCount(Random*) 000c41f0 W FireTile::isValidFireLocation(Level*, int, int, int) 000c43a4 W FireTile::tick(Level*, int, int, int, Random*) 000bc0c0 W FireTile::getAABB(Level*, int, int, int) 000bc0d8 W FireTile::mayPick() 000c432c W FireTile::onPlace(Level*, int, int, int) 000c42a4 W FireTile::mayPlace(Level*, int, int, int) 000bfe24 W FireTile::checkBurn(Level*, int, int, int, int, Random*) 000bf4b0 W FireTile::~FireTile() 000bf2c0 W FireTile::~FireTile() 000bc220 W LeafTile::getTexture(int, int) 000bc210 W LeafTile::getResource(int, Random*) 000bc214 W LeafTile::isSolidRender() 000bc1f4 W LeafTile::getRenderLayer() 000bfe10 W LeafTile::getResourceCount(Random*) 000bddb4 W LeafTile::die(Level*, int, int, int) 000be820 W LeafTile::tick(Level*, int, int, int, Random*) 000bc230 W LeafTile::stepOn(Level*, int, int, int, Entity*) 000bc204 W LeafTile::getColor(LevelSource*, int, int, int) 000be760 W LeafTile::onRemove(Level*, int, int, int) 000bf288 W LeafTile::~LeafTile() 000bf250 W LeafTile::~LeafTile() 000bc7e0 W ReedTile::canSurvive(Level*, int, int, int) 000be258 W ReedTile::checkAlive(Level*, int, int, int) 000bc7f8 W ReedTile::getResource(int, Random*) 000bc800 W ReedTile::isCubeShaped() 000bc7fc W ReedTile::isSolidRender() 000bc808 W ReedTile::getRenderLayer() 000bc804 W ReedTile::getRenderShape() 000be2b8 W ReedTile::neighborChanged(Level*, int, int, int, int) 000bedf4 W ReedTile::tick(Level*, int, int, int, Random*) 000bc7f4 W ReedTile::getAABB(Level*, int, int, int) 000bc724 W ReedTile::mayPlace(Level*, int, int, int) 000bf668 W ReedTile::~ReedTile() 000bf2e4 W ReedTile::~ReedTile() 000bb81c T SandTile::checkSlide(Level*, int, int, int) 000bc170 W SandTile::getTickDelay() 000bc16c W SandTile::neighborChanged(Level*, int, int, int, int) 000be67c W SandTile::tick(Level*, int, int, int, Random*) 000bc168 W SandTile::onPlace(Level*, int, int, int) 0025e278 B SandTile::instaFall 000bf4d8 W SandTile::~SandTile() 000bf0c4 W SandTile::~SandTile() 000bcc00 W TreeTile::getTexture(int, int) 000bcbe8 W TreeTile::getResource(int, Random*) 000bcbe4 W TreeTile::getResourceCount(Random*) 000bcc1c W TreeTile::getSpawnResourcesAuxValue(int) 000be68c W TreeTile::onRemove(Level*, int, int, int) 000bf488 W TreeTile::~TreeTile() 000bf154 W TreeTile::~TreeTile() 000bbf78 W ClothTile::getTexture(int) 000bbf84 W ClothTile::getTexture(int, int) 000bbf9c W ClothTile::getSpawnResourcesAuxValue(int) 000c17f4 W ClothTile::ClothTile(int, int) 000bf5a0 W ClothTile::~ClothTile() 000bf208 W ClothTile::~ClothTile() 000bc0e8 W GlassTile::getRenderLayer() 000bc0e4 W GlassTile::getResourceCount(Random*) 000bf870 W GlassTile::~GlassTile() 000bf10c W GlassTile::~GlassTile() 000bc0ec W GrassTile::getTexture(LevelSource*, int, int, int, int) 000bc148 W GrassTile::getResource(int, Random*) 000c3db4 W GrassTile::tick(Level*, int, int, int, Random*) 000bc13c W GrassTile::getColor(LevelSource*, int, int, int) 000bf5f0 W GrassTile::~GrassTile() 000bef38 W GrassTile::~GrassTile() 000bc718 W MetalTile::getTexture(int) 000bf7d0 W MetalTile::~MetalTile() 000bf0a0 W MetalTile::~MetalTile() 000bc918 W StairTile::getTexture(LevelSource*, int, int, int, int) 000bc90c W StairTile::getTexture(int) 000bc900 W StairTile::getTexture(int, int) 000bc868 W StairTile::animateTick(Level*, int, int, int, Random*) 000bc8e8 W StairTile::getResource(int, Random*) 000bc93c W StairTile::getTileAABB(Level*, int, int, int) 000bec04 W StairTile::setPlacedBy(Level*, int, int, int, Mob*) 000bc820 W StairTile::updateShape(LevelSource*, int, int, int) 000bca98 W StairTile::wasExploded(Level*, int, int, int) 000bc930 W StairTile::getTickDelay() 000bc84c W StairTile::isCubeShaped() 000bc8b4 W StairTile::getBrightness(LevelSource*, int, int, int) 000bc848 W StairTile::isSolidRender() 000bc9f8 W StairTile::prepareRender(Level*, int, int, int) 000bc8d8 W StairTile::getRenderLayer() 000bc850 W StairTile::getRenderShape() 000bca30 W StairTile::spawnResources(Level*, int, int, int, int) 000bca10 W StairTile::spawnResources(Level*, int, int, int, int, float) 000bc8f4 W StairTile::getResourceCount(Random*) 000bc95c W StairTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 000bc8c8 W StairTile::getExplosionResistance(Entity*) 000bca7c W StairTile::use(Level*, int, int, int, Player*) 000bca64 W StairTile::tick(Level*, int, int, int, Random*) 000bc880 W StairTile::attack(Level*, int, int, int, Player*) 000bca48 W StairTile::stepOn(Level*, int, int, int, Entity*) 000bc89c W StairTile::destroy(Level*, int, int, int, int) 000bc988 W StairTile::mayPick(int, bool) 000bc97c W StairTile::mayPick() 000bc9a8 W StairTile::onPlace(Level*, int, int, int) 000bfae8 W StairTile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 000bc994 W StairTile::mayPlace(Level*, int, int, int) 000bc9e4 W StairTile::onRemove(Level*, int, int, int) 000bc854 W StairTile::addLights(Level*, int, int, int) 000c179c W StairTile::StairTile(int, Tile*) 000bf780 W StairTile::~StairTile() 000bf308 W StairTile::~StairTile() 000bc6dc W StoneTile::getResource(int, Random*) 000bf410 W StoneTile::~StoneTile() 000beef0 W StoneTile::~StoneTile() 000c0688 W TorchTile::animateTick(Level*, int, int, int, Random*) 000bcb2c W TorchTile::isCubeShaped() 000bcb28 W TorchTile::isSolidRender() 000bcb34 W TorchTile::getRenderLayer() 000bcb30 W TorchTile::getRenderShape() 000bde54 W TorchTile::checkCanSurvive(Level*, int, int, int) 000bdeb8 W TorchTile::neighborChanged(Level*, int, int, int, int) 000be324 W TorchTile::setPlacedOnFace(Level*, int, int, int, int) 000bdbdc W TorchTile::clip(Level*, int, int, int, Vec3, Vec3) 000bcba8 W TorchTile::tick(Level*, int, int, int, Random*) 000bcb24 W TorchTile::getAABB(Level*, int, int, int) 000be3e4 W TorchTile::onPlace(Level*, int, int, int) 000bcb38 W TorchTile::mayPlace(Level*, int, int, int) 000bf618 W TorchTile::~TorchTile() 000befec W TorchTile::~TorchTile()