001037a8 W CactusTile::canSurvive(Level*, int, int, int) 00103780 W CactusTile::getTexture(int) 00103720 W CactusTile::getTileAABB(Level*, int, int, int) 0010385c W CactusTile::entityInside(Level*, int, int, int, Entity*) 00103798 W CactusTile::isCubeShaped() 0010379c W CactusTile::isSolidRender() 001037a4 W CactusTile::getRenderLayer() 001037a0 W CactusTile::getRenderShape() 00105e0c W CactusTile::neighborChanged(Level*, int, int, int, int) 00106b54 W CactusTile::tick(Level*, int, int, int, Random*) 001036b0 W CactusTile::getAABB(Level*, int, int, int) 00104d08 W CactusTile::mayPlace(Level*, int, int, int) 0010c66c W CactusTile::~CactusTile() 0010cf54 W CactusTile::~CactusTile() 00103c34 W GravelTile::getResource(int, Random*) 0010c78c W GravelTile::~GravelTile() 0010c03c W GravelTile::~GravelTile() 00104bdc W LadderTile::getTileAABB(Level*, int, int, int) 00103c48 W LadderTile::isCubeShaped() 00103c44 W LadderTile::isSolidRender() 00103c50 W LadderTile::getRenderLayer() 00103c4c W LadderTile::getRenderShape() 00105b04 W LadderTile::neighborChanged(Level*, int, int, int, int) 001061a4 W LadderTile::setPlacedOnFace(Level*, int, int, int, int) 00103cb0 W LadderTile::getResourceCount(Random*) 001048d8 W LadderTile::getAABB(Level*, int, int, int) 00103c54 W LadderTile::mayPlace(Level*, int, int, int) 0010c5c4 W LadderTile::~LadderTile() 0010bc34 W LadderTile::~LadderTile() 00103cf8 W LiquidTile::getTexture(int) 00105ee8 W LiquidTile::animateTick(Level*, int, int, int, Random*) 00103d24 W LiquidTile::getResource(int, Random*) 00103d38 W LiquidTile::getTickDelay() 00103d04 W LiquidTile::isCubeShaped() 00107474 W LiquidTile::updateLiquid(Level*, int, int, int) 00103d64 W LiquidTile::getBrightness(LevelSource*, int, int, int) 00103d08 W LiquidTile::isSolidRender() 00103db8 W LiquidTile::getRenderLayer() 00103d20 W LiquidTile::getRenderShape() 001075e8 W LiquidTile::neighborChanged(Level*, int, int, int, int) 00103d28 W LiquidTile::getResourceCount(Random*) 001046f4 W LiquidTile::shouldRenderFace(LevelSource*, int, int, int, int) 00107acc W LiquidTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 00107388 W LiquidTile::fizz(Level*, int, int, int) 00103db4 W LiquidTile::tick(Level*, int, int, int, Random*) 00103d1c W LiquidTile::getAABB(Level*, int, int, int) 000c0740 W LiquidTile::getFlow(LevelSource*, int, int, int) 00103d0c W LiquidTile::mayPick(int, bool) 00107588 W LiquidTile::onPlace(Level*, int, int, int) 00103d2c W LiquidTile::getColor(LevelSource*, int, int, int) 0010556c W LiquidTile::LiquidTile(int, Material const*) 0010c08c W LiquidTile::~LiquidTile() 0010cfa4 W LiquidTile::~LiquidTile() 000decc8 T FallingTile::isPickable() 000decd4 T FallingTile::getShadowHeightOffs() 000df028 T FallingTile::addAdditonalSaveData(CompoundTag*) 000df094 T FallingTile::readAdditionalSaveData(CompoundTag*) 000ded20 T FallingTile::tick() 000decd8 T FallingTile::getLevel() 000defb0 T FallingTile::FallingTile(Level*) 000dee70 T FallingTile::FallingTile(Level*, float, float, float, int) 000defd8 T FallingTile::FallingTile(Level*) 000def10 T FallingTile::FallingTile(Level*, float, float, float, int) 000df000 W FallingTile::~FallingTile() 000decdc W FallingTile::~FallingTile() 00104218 W TopSnowTile::getResource(int, Random*) 001041c0 W TopSnowTile::isCubeShaped() 001041bc W TopSnowTile::isSolidRender() 00105c00 W TopSnowTile::playerDestroy(Level*, Player*, int, int, int, int) 00105d40 W TopSnowTile::checkCanSurvive(Level*, int, int, int) 00105da4 W TopSnowTile::neighborChanged(Level*, int, int, int, int) 00104228 W TopSnowTile::getResourceCount(Random*) 001047f0 W TopSnowTile::shouldRenderFace(LevelSource*, int, int, int, int) 001069f4 W TopSnowTile::tick(Level*, int, int, int, Random*) 001041b8 W TopSnowTile::getAABB(Level*, int, int, int) 001041c4 W TopSnowTile::mayPlace(Level*, int, int, int) 0010c474 W TopSnowTile::~TopSnowTile() 0010d138 W TopSnowTile::~TopSnowTile() 00103dfc W ObsidianTile::getResource(int, Random*) 00103df8 W ObsidianTile::getResourceCount(Random*) 0010b9fc W ObsidianTile::~ObsidianTile() 0010c280 W ObsidianTile::~ObsidianTile() 00103638 W BookshelfTile::getTexture(int) 00103644 W BookshelfTile::getResourceCount(Random*) 0010cd18 W BookshelfTile::~BookshelfTile() 0010cc78 W BookshelfTile::~BookshelfTile() 001069a0 W FenceGateTile::setPlacedBy(Level*, int, int, int, Mob*) 00103b84 W FenceGateTile::isCubeShaped() 00103b80 W FenceGateTile::isSolidRender() 00103b88 W FenceGateTile::getRenderShape() 00106c5c W FenceGateTile::use(Level*, int, int, int, Player*) 00103b08 W FenceGateTile::getAABB(Level*, int, int, int) 00104d48 W FenceGateTile::mayPlace(Level*, int, int, int) 0010ca8c W FenceGateTile::~FenceGateTile() 0010ce60 W FenceGateTile::~FenceGateTile() 00103c3c W InvisibleTile::getRenderShape() 0010cf00 W InvisibleTile::~InvisibleTile() 0010870c W InvisibleTile::~InvisibleTile() 00103f10 W SandStoneTile::getTexture(int) 0010c420 W SandStoneTile::~SandStoneTile() 0010c8f8 W SandStoneTile::~SandStoneTile() 00416e18 B StoneSlabTile::SLAB_NAMES 00103224 T StoneSlabTile::getTexture(int) 001031f0 T StoneSlabTile::getTexture(int, int) 00103238 T StoneSlabTile::getResource(int, Random*) 00103258 T StoneSlabTile::isCubeShaped() 00103230 T StoneSlabTile::isSolidRender() 00103248 T StoneSlabTile::getResourceCount(Random*) 00103264 T StoneSlabTile::shouldRenderFace(LevelSource*, int, int, int, int) 00103260 T StoneSlabTile::getSpawnResourcesAuxValue(int) 001032d0 T StoneSlabTile::onPlace(Level*, int, int, int) 00103360 T StoneSlabTile::StoneSlabTile(int, bool) 001033e4 T StoneSlabTile::StoneSlabTile(int, bool) 00103580 W StoneSlabTile::~StoneSlabTile() 001035d4 W StoneSlabTile::~StoneSlabTile() 00107948 W RedStoneOreTile::animateTick(Level*, int, int, int, Random*) 00103e1c W RedStoneOreTile::getResource(int, Random*) 00103e18 W RedStoneOreTile::getTickDelay() 00107640 W RedStoneOreTile::poofParticles(Level*, int, int, int) 00108420 W RedStoneOreTile::getResourceCount(Random*) 001078e0 W RedStoneOreTile::use(Level*, int, int, int, Player*) 00105bc0 W RedStoneOreTile::tick(Level*, int, int, int, Random*) 001079b4 W RedStoneOreTile::attack(Level*, int, int, int, Player*) 00107960 W RedStoneOreTile::stepOn(Level*, int, int, int, Entity*) 00108918 W RedStoneOreTile::~RedStoneOreTile() 0010ccc8 W RedStoneOreTile::~RedStoneOreTile() 00103cb4 W TransparentTile::isSolidRender() 00104758 W TransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 0010c3cc W TransparentTile::~TransparentTile() 0010d188 W TransparentTile::~TransparentTile() 00103bac W HalfTransparentTile::isSolidRender() 00103ba8 W HalfTransparentTile::getRenderLayer() 001047a4 W HalfTransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 0010ba50 W HalfTransparentTile::~HalfTransparentTile() 0010bb44 W HalfTransparentTile::~HalfTransparentTile() 00416ed4 B Tile::SOUND_SAND 00416e64 B Tile::SOUND_WOOD 00104a24 T Tile::canSurvive(Level*, int, int, int) 00417f60 B Tile::emeraldOre 00104844 T Tile::getTexture(LevelSource*, int, int, int, int) 00104870 T Tile::getTexture(int) 00104864 T Tile::getTexture(int, int) 00417f7c B Tile::lapisBlock 004172f4 B Tile::lightBlock 00104a80 T Tile::setTicking(bool) 00417cf4 B Tile::shouldTick 00417efc B Tile::stoneBrick 00416ec4 B Tile::SOUND_CLOTH 00416eb4 B Tile::SOUND_GLASS 00416e84 B Tile::SOUND_GRASS 00416ea4 B Tile::SOUND_METAL 00416e94 B Tile::SOUND_STONE 00102844 W Tile::animateTick(Level*, int, int, int, Random*) 001049c8 T Tile::getResource(int, Random*) 00104b78 T Tile::getTileAABB(Level*, int, int, int) 00417f64 B Tile::redStoneOre 00102858 W Tile::setPlacedBy(Level*, int, int, int, Mob*) 00417fb8 B Tile::stairs_wood 003cd3f8 D Tile::translucent 00417f1c B Tile::unbreakable 001031e0 W Tile::updateShape(LevelSource*, int, int, int) 00102850 W Tile::wasExploded(Level*, int, int, int) 00416e74 B Tile::SOUND_GRAVEL 00416e54 B Tile::SOUND_NORMAL 00416ee4 B Tile::SOUND_SILENT 00417fb4 B Tile::emeraldBlock 00102864 W Tile::entityInside(Level*, int, int, int, Entity*) 001049c0 T Tile::getTickDelay() 00104558 T Tile::isCubeShaped() 00417bf4 B Tile::isEntityTile 00417df4 B Tile::sendTileData 00104a28 T Tile::setSoundType(Tile::SoundType const&) 00417fbc B Tile::stairs_stone 00102868 W Tile::triggerEvent(Level*, int, int, int, int, int) 00104560 T Tile::getBrightness(LevelSource*, int, int, int) 00104458 T Tile::isFaceVisible(Level*, int, int, int, int) 001049ac T Tile::isSolidRender() 004176f4 B Tile::lightEmission 00104a08 T Tile::playerDestroy(Level*, Player*, int, int, int, int) 0010285c W Tile::prepareRender(Level*, int, int, int) 00104a2c T Tile::setLightBlock(int) 00417f38 B Tile::stoneSlabHalf 001043b0 T Tile::teardownTiles() 001049e4 T Tile::getRenderLayer() 0010455c T Tile::getRenderShape() 00417fdc B Tile::info_reserved6 00104a00 T Tile::isSignalSource() 00104a58 T Tile::setDestroyTime(float) 00104a40 T Tile::setExplodeable(float) 00104530 T Tile::spawnResources(Level*, int, int, int, int) 00105208 T Tile::spawnResources(Level*, int, int, int, int, float) 00104a04 T Tile::getDirectSignal(Level*, int, int, int, int) 001031e4 W Tile::neighborChanged(Level*, int, int, int, int) 00417f68 B Tile::redStoneOre_lit 001031e8 W Tile::setPlacedOnFace(Level*, int, int, int, int) 00104da8 T Tile::getDescriptionId() 001049c4 T Tile::getResourceCount(Random*) 00417fd4 B Tile::info_updateGame1 00417fd8 B Tile::info_updateGame2 00108800 T Tile::setDescriptionId(std::string const&) 0010442c T Tile::setLightEmission(float) 00104574 T Tile::shouldRenderFace(LevelSource*, int, int, int, int) 0015f320 R Tile::RENDERLAYER_BLEND 00417fa8 B Tile::invisible_bedrock 0015f318 R Tile::RENDERLAYER_OPAQUE 00105390 T Tile::getDestroyProgress(Player*) 00102860 W Tile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 001049ec T Tile::spawnBurnResources(Level*, float, float, float) 00102838 W Tile::updateDefaultShape() 0015f31c R Tile::RENDERLAYER_ALPHATEST 001049cc T Tile::getExplosionResistance(Entity*) 00416e50 B Tile::TILE_DESCRIPTION_PREFIX 0010441c T Tile::transformToValidBlockId(int) 001043dc T Tile::transformToValidBlockId(int, int, int, int) 00104a90 T Tile::getSpawnResourcesAuxValue(int) 00417f28 B Tile::ice 00417f8c B Tile::tnt 001049e8 T Tile::use(Level*, int, int, int, Player*) 00417f2c B Tile::clay 00107b28 T Tile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 00417f20 B Tile::dirt 00417fa4 B Tile::fire 00104490 T Tile::init() 00417fa0 B Tile::lava 00417f18 B Tile::rock 00417f44 B Tile::rose 00417ef4 B Tile::sand 00417f58 B Tile::snow 00102840 W Tile::tick(Level*, int, int, int, Random*) 00417f04 B Tile::wood 00417f3c B Tile::cloth 00417fcc B Tile::fence 00417f08 B Tile::glass 00417f24 B Tile::grass 00417f80 B Tile::reeds 00417af4 B Tile::solid 00416ef4 B Tile::tiles 00417f98 B Tile::torch 00417f9c B Tile::water 001031ec W Tile::attack(Level*, int, int, int, Player*) 00417fc8 B Tile::cactus 00417f40 B Tile::flower 00417f14 B Tile::gravel 00417f84 B Tile::ladder 00417f5c B Tile::leaves 00102854 W Tile::stepOn(Level*, int, int, int, Entity*) 00417f74 B Tile::coalOre 00104554 T Tile::destroy(Level*, int, int, int, int) 00104874 T Tile::getAABB(Level*, int, int, int) 00108868 T Tile::getName() 00417f6c B Tile::goldOre 00417f70 B Tile::ironOre 001049b0 T Tile::mayPick(int, bool) 001049bc T Tile::mayPick() 00102848 W Tile::onPlace(Level*, int, int, int) 00417f50 B Tile::topSnow 00104fa4 T Tile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 00417f10 B Tile::calmLava 00417f30 B Tile::farmland 001049f0 T Tile::getColor(LevelSource*, int, int, int) 00417f78 B Tile::lapisOre 00104cd8 T Tile::mayPlace(Level*, int, int, int) 00417f88 B Tile::obsidian 0010284c W Tile::onRemove(Level*, int, int, int) 00417f00 B Tile::redBrick 00104cb8 T Tile::setShape(float, float, float, float, float, float) 00106fa4 W Tile::SoundType::SoundType(std::string const&, float, float) 0010c7e0 W Tile::SoundType::~SoundType() 0010283c W Tile::addLights(Level*, int, int, int) 00417f90 B Tile::bookshelf 00417f0c B Tile::calmWater 00104a94 T Tile::containsX(Vec3 const&) 00104ae0 T Tile::containsY(Vec3 const&) 00104b2c T Tile::containsZ(Vec3 const&) 00417fc4 B Tile::door_iron 00417fc0 B Tile::door_wood 00417fd0 B Tile::fenceGate 001049f8 T Tile::getSignal(LevelSource*, int, int, int) 001049fc T Tile::getSignal(LevelSource*, int, int, int, int) 00417fac B Tile::goldBlock 00108a14 T Tile::initTiles() 00417fb0 B Tile::ironBlock 00417f94 B Tile::mossStone 00417f48 B Tile::mushroom1 00417f4c B Tile::mushroom2 00417ef8 B Tile::sandStone 00417f34 B Tile::stoneSlab 00417f54 B Tile::treeTrunk 0010565c T Tile::Tile(int, Material const*) 001053fc T Tile::Tile(int, int, Material const*) 00105718 T Tile::Tile(int, Material const*) 001054b4 T Tile::Tile(int, int, Material const*) 0010c134 W Tile::~Tile() 0010c9ec W Tile::~Tile() 00103c38 W IceTile::getResourceCount(Random*) 00106a5c W IceTile::tick(Level*, int, int, int, Random*) 00105db4 W IceTile::onRemove(Level*, int, int, int) 0010cdbc W IceTile::~IceTile() 0010cb30 W IceTile::~IceTile() 00103e0c W OreTile::getResource(int, Random*) 0010d694 W OreTile::getResourceCount(Random*) 00103e10 W OreTile::getSpawnResourcesAuxValue(int) 0010c4c8 W OreTile::~OreTile() 0010d098 W OreTile::~OreTile() 00104320 W TntTile::getTexture(int) 0010847c W TntTile::wasExploded(Level*, int, int, int) 001068b8 W TntTile::neighborChanged(Level*, int, int, int, int) 00104334 W TntTile::getResourceCount(Random*) 00106848 W TntTile::destroy(Level*, int, int, int, int) 001089c0 W TntTile::~TntTile() 001083d0 W TntTile::~TntTile() 00103870 W ClayTile::getResource(int, Random*) 00103874 W ClayTile::getResourceCount(Random*) 0010bf44 W ClayTile::~ClayTile() 0010bdb0 W ClayTile::~ClayTile() 0010c188 W DirtTile::~DirtTile() 0010bef4 W DirtTile::~DirtTile() 001028c4 T DoorTile::getTexture(int, int) 0010286c T DoorTile::blocksLight() 001028ac T DoorTile::getResource(int, Random*) 00102e50 T DoorTile::getTileAABB(Level*, int, int, int) 001029d8 T DoorTile::updateShape(LevelSource*, int, int, int) 00102874 T DoorTile::isCubeShaped() 00102870 T DoorTile::isSolidRender() 0010287c T DoorTile::getRenderLayer() 00102878 T DoorTile::getRenderShape() 00102bd4 T DoorTile::neighborChanged(Level*, int, int, int, int) 00102a20 T DoorTile::setPlacedOnFace(Level*, int, int, int, int) 00102d30 T DoorTile::use(Level*, int, int, int, Player*) 00102ab4 T DoorTile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 0010288c T DoorTile::attack(Level*, int, int, int, Player*) 001028b0 T DoorTile::getDir(int) 001028a4 T DoorTile::isOpen(int) 00102e1c T DoorTile::getAABB(Level*, int, int, int) 00102b00 T DoorTile::setOpen(Level*, int, int, int, bool) 00102a5c T DoorTile::mayPlace(Level*, int, int, int) 0010291c T DoorTile::setShape(int) 00102e94 T DoorTile::DoorTile(int, Material const*) 00102f10 T DoorTile::DoorTile(int, Material const*) 00102f8c W DoorTile::~DoorTile() 00102fe0 W DoorTile::~DoorTile() 001038f4 W FarmTile::getTexture(int, int) 00103918 W FarmTile::getResource(int, Random*) 001038f0 W FarmTile::isCubeShaped() 001038ec W FarmTile::isSolidRender() 00105abc W FarmTile::neighborChanged(Level*, int, int, int, int) 00108520 W FarmTile::tick(Level*, int, int, int, Random*) 00108444 W FarmTile::stepOn(Level*, int, int, int, Entity*) 00103898 W FarmTile::getAABB(Level*, int, int, int) 001086b8 W FarmTile::~FarmTile() 0010d1d8 W FarmTile::~FarmTile() 0010e238 W FireTile::animateTick(Level*, int, int, int, Random*) 00107a08 W FireTile::getFireOdds(Level*, int, int, int) 00103ba0 W FireTile::getTickDelay() 00103b94 W FireTile::isCubeShaped() 00103b90 W FireTile::isSolidRender() 00103b98 W FireTile::getRenderShape() 0010831c W FireTile::neighborChanged(Level*, int, int, int, int) 00103b9c W FireTile::getResourceCount(Random*) 0010822c W FireTile::isValidFireLocation(Level*, int, int, int) 0010d2d0 W FireTile::tick(Level*, int, int, int, Random*) 00103b8c W FireTile::getAABB(Level*, int, int, int) 00103ba4 W FireTile::mayPick() 00108368 W FireTile::onPlace(Level*, int, int, int) 001082e0 W FireTile::mayPlace(Level*, int, int, int) 0010d228 W FireTile::checkBurn(Level*, int, int, int, int, Random*) 0010c8a4 W FireTile::~FireTile() 0010c230 W FireTile::~FireTile() 00103ce4 W LeafTile::getTexture(int, int) 00103cd4 W LeafTile::getResource(int, Random*) 00103cd8 W LeafTile::isSolidRender() 00103cb8 W LeafTile::getRenderLayer() 00108430 W LeafTile::getResourceCount(Random*) 0010652c W LeafTile::tick(Level*, int, int, int, Random*) 00103cf4 W LeafTile::stepOn(Level*, int, int, int, Entity*) 00103cc8 W LeafTile::getColor(LevelSource*, int, int, int) 00106470 W LeafTile::onRemove(Level*, int, int, int) 0010c778 W LeafTile::~LeafTile() 0010c714 W LeafTile::~LeafTile() 00103ee4 W ReedTile::canSurvive(Level*, int, int, int) 00105e78 W ReedTile::checkAlive(Level*, int, int, int) 00103efc W ReedTile::getResource(int, Random*) 00103f04 W ReedTile::isCubeShaped() 00103f00 W ReedTile::isSolidRender() 00103f0c W ReedTile::getRenderLayer() 00103f08 W ReedTile::getRenderShape() 00105ed8 W ReedTile::neighborChanged(Level*, int, int, int, int) 00106bd8 W ReedTile::tick(Level*, int, int, int, Random*) 00103ef8 W ReedTile::getAABB(Level*, int, int, int) 00103e20 W ReedTile::mayPlace(Level*, int, int, int) 0010c51c W ReedTile::~ReedTile() 0010baf4 W ReedTile::~ReedTile() 00103054 T SandTile::checkSlide(Level*, int, int, int) 00103c30 W SandTile::getTickDelay() 00103c2c W SandTile::neighborChanged(Level*, int, int, int, int) 00106398 W SandTile::tick(Level*, int, int, int, Random*) 00103c28 W SandTile::onPlace(Level*, int, int, int) 00416de8 B SandTile::instaFall 0010c2d0 W SandTile::~SandTile() 0010bea4 W SandTile::~SandTile() 00103f24 W SnowTile::getResourceCount(Random*) 00106ae0 W SnowTile::tick(Level*, int, int, int, Random*) 0010c324 W SnowTile::~SnowTile() 0010ceb0 W SnowTile::~SnowTile() 00104300 W TreeTile::getTexture(int, int) 001042f0 W TreeTile::getResource(int, Random*) 001042ec W TreeTile::getResourceCount(Random*) 0010431c W TreeTile::getSpawnResourcesAuxValue(int) 001063a8 W TreeTile::onRemove(Level*, int, int, int) 0010896c W TreeTile::~TreeTile() 0010ca3c W TreeTile::~TreeTile() 00103878 W ClothTile::getTexture(int, int) 00103894 W ClothTile::getSpawnResourcesAuxValue(int) 0010cbd0 W ClothTile::~ClothTile() 0010c99c W ClothTile::~ClothTile() 000bb100 W FenceTile::connectsTo(LevelSource*, int, int, int) 00103a3c W FenceTile::updateShape(LevelSource*, int, int, int) 00103934 W FenceTile::isCubeShaped() 00103930 W FenceTile::isSolidRender() 00103938 W FenceTile::getRenderShape() 0010393c W FenceTile::getAABB(Level*, int, int, int) 00104d38 W FenceTile::mayPlace(Level*, int, int, int) 0010c948 W FenceTile::~FenceTile() 0010cb80 W FenceTile::~FenceTile() 00103bb4 W GlassTile::getRenderLayer() 00103bb0 W GlassTile::getResourceCount(Random*) 0010bfe8 W GlassTile::~GlassTile() 0010875c W GlassTile::~GlassTile() 00103bb8 W GrassTile::getTexture(LevelSource*, int, int, int, int) 00103c10 W GrassTile::getResource(int, Random*) 0010d6cc W GrassTile::tick(Level*, int, int, int, Random*) 00103c04 W GrassTile::getColor(LevelSource*, int, int, int) 0010c850 W GrassTile::~GrassTile() 0010d048 W GrassTile::~GrassTile() 00103e14 W MetalTile::getTexture(int) 0010c570 W MetalTile::~MetalTile() 0010d0e8 W MetalTile::~MetalTile() 00104020 W StairTile::getTexture(LevelSource*, int, int, int, int) 00104014 W StairTile::getTexture(int) 00104008 W StairTile::getTexture(int, int) 00103f70 W StairTile::animateTick(Level*, int, int, int, Random*) 00103ff0 W StairTile::getResource(int, Random*) 00104044 W StairTile::getTileAABB(Level*, int, int, int) 0010692c W StairTile::setPlacedBy(Level*, int, int, int, Mob*) 00103f28 W StairTile::updateShape(LevelSource*, int, int, int) 001041a0 W StairTile::wasExploded(Level*, int, int, int) 00104038 W StairTile::getTickDelay() 00103f54 W StairTile::isCubeShaped() 00103fbc W StairTile::getBrightness(LevelSource*, int, int, int) 00103f50 W StairTile::isSolidRender() 00104100 W StairTile::prepareRender(Level*, int, int, int) 00103fe0 W StairTile::getRenderLayer() 00103f58 W StairTile::getRenderShape() 00104138 W StairTile::spawnResources(Level*, int, int, int, int) 00104118 W StairTile::spawnResources(Level*, int, int, int, int, float) 00103ffc W StairTile::getResourceCount(Random*) 00104064 W StairTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 00103fd0 W StairTile::getExplosionResistance(Entity*) 00104184 W StairTile::use(Level*, int, int, int, Player*) 0010416c W StairTile::tick(Level*, int, int, int, Random*) 00103f88 W StairTile::attack(Level*, int, int, int, Player*) 00104150 W StairTile::stepOn(Level*, int, int, int, Entity*) 00103fa4 W StairTile::destroy(Level*, int, int, int, int) 00104090 W StairTile::mayPick(int, bool) 00104084 W StairTile::mayPick() 001040b0 W StairTile::onPlace(Level*, int, int, int) 00105054 W StairTile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 0010409c W StairTile::mayPlace(Level*, int, int, int) 001040ec W StairTile::onRemove(Level*, int, int, int) 00103f5c W StairTile::addLights(Level*, int, int, int) 001055e8 W StairTile::StairTile(int, Tile*) 0010c378 W StairTile::~StairTile() 0010ce10 W StairTile::~StairTile() 00103de8 W StoneTile::getResource(int, Random*) 0010be50 W StoneTile::~StoneTile() 0010be00 W StoneTile::~StoneTile() 0010e970 W TorchTile::animateTick(Level*, int, int, int, Random*) 00104234 W TorchTile::isCubeShaped() 00104230 W TorchTile::isSolidRender() 0010423c W TorchTile::getRenderLayer() 00104238 W TorchTile::getRenderShape() 00105944 W TorchTile::checkCanSurvive(Level*, int, int, int) 001059a8 W TorchTile::neighborChanged(Level*, int, int, int, int) 00106040 W TorchTile::setPlacedOnFace(Level*, int, int, int, int) 001080cc W TorchTile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 001042b0 W TorchTile::tick(Level*, int, int, int, Random*) 0010422c W TorchTile::getAABB(Level*, int, int, int) 00106100 W TorchTile::onPlace(Level*, int, int, int) 00104240 W TorchTile::mayPlace(Level*, int, int, int) 0010c0e0 W TorchTile::~TorchTile() 0010bbe4 W TorchTile::~TorchTile() 000decc4 W FallingTile::getEntityTypeId() const