00105390 W CactusTile::canSurvive(Level*, int, int, int) 00105368 W CactusTile::getTexture(int) 00105308 W CactusTile::getTileAABB(Level*, int, int, int) 00105444 W CactusTile::entityInside(Level*, int, int, int, Entity*) 00105380 W CactusTile::isCubeShaped() 00105384 W CactusTile::isSolidRender() 0010538c W CactusTile::getRenderLayer() 00105388 W CactusTile::getRenderShape() 001079d4 W CactusTile::neighborChanged(Level*, int, int, int, int) 0010847c W CactusTile::tick(Level*, int, int, int, Random*) 00105298 W CactusTile::getAABB(Level*, int, int, int) 001068f0 W CactusTile::mayPlace(Level*, int, int, int) 0010ab30 W CactusTile::~CactusTile() 0010b514 W CactusTile::~CactusTile() 0010581c W GravelTile::getResource(int, Random*) 0010b174 W GravelTile::~GravelTile() 0010a284 W GravelTile::~GravelTile() 001067c4 W LadderTile::getTileAABB(Level*, int, int, int) 00105830 W LadderTile::isCubeShaped() 0010582c W LadderTile::isSolidRender() 00105838 W LadderTile::getRenderLayer() 00105834 W LadderTile::getRenderShape() 001076ec W LadderTile::neighborChanged(Level*, int, int, int, int) 00107d6c W LadderTile::setPlacedOnFace(Level*, int, int, int, int) 00105898 W LadderTile::getResourceCount(Random*) 001064c0 W LadderTile::getAABB(Level*, int, int, int) 0010583c W LadderTile::mayPlace(Level*, int, int, int) 0010a2d4 W LadderTile::~LadderTile() 0010b474 W LadderTile::~LadderTile() 001058e0 W LiquidTile::getTexture(int) 00107ab0 W LiquidTile::animateTick(Level*, int, int, int, Random*) 0010590c W LiquidTile::getResource(int, Random*) 00105920 W LiquidTile::getTickDelay() 001058ec W LiquidTile::isCubeShaped() 0010903c W LiquidTile::updateLiquid(Level*, int, int, int) 0010594c W LiquidTile::getBrightness(LevelSource*, int, int, int) 001058f0 W LiquidTile::isSolidRender() 001059a0 W LiquidTile::getRenderLayer() 00105908 W LiquidTile::getRenderShape() 001091b0 W LiquidTile::neighborChanged(Level*, int, int, int, int) 00105910 W LiquidTile::getResourceCount(Random*) 001062dc W LiquidTile::shouldRenderFace(LevelSource*, int, int, int, int) 00109694 W LiquidTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 00108f50 W LiquidTile::fizz(Level*, int, int, int) 0010599c W LiquidTile::tick(Level*, int, int, int, Random*) 00105904 W LiquidTile::getAABB(Level*, int, int, int) 000c333c W LiquidTile::getFlow(LevelSource*, int, int, int) 001058f4 W LiquidTile::mayPick(int, bool) 00109150 W LiquidTile::onPlace(Level*, int, int, int) 00105914 W LiquidTile::getColor(LevelSource*, int, int, int) 0010717c W LiquidTile::LiquidTile(int, Material const*) 0010a328 W LiquidTile::~LiquidTile() 0010b794 W LiquidTile::~LiquidTile() 000e28d8 T FallingTile::isPickable() 000e28e4 T FallingTile::getShadowHeightOffs() 000e2c38 T FallingTile::addAdditonalSaveData(CompoundTag*) 000e2ca4 T FallingTile::readAdditionalSaveData(CompoundTag*) 000e2930 T FallingTile::tick() 000e28e8 T FallingTile::getLevel() 000e2bc0 T FallingTile::FallingTile(Level*) 000e2a80 T FallingTile::FallingTile(Level*, float, float, float, int) 000e2be8 T FallingTile::FallingTile(Level*) 000e2b20 T FallingTile::FallingTile(Level*, float, float, float, int) 000e2c10 W FallingTile::~FallingTile() 000e28ec W FallingTile::~FallingTile() 00105e00 W TopSnowTile::getResource(int, Random*) 00105da8 W TopSnowTile::isCubeShaped() 00105da4 W TopSnowTile::isSolidRender() 001077c8 W TopSnowTile::playerDestroy(Level*, Player*, int, int, int, int) 00107908 W TopSnowTile::checkCanSurvive(Level*, int, int, int) 0010796c W TopSnowTile::neighborChanged(Level*, int, int, int, int) 00105e10 W TopSnowTile::getResourceCount(Random*) 0010638c W TopSnowTile::shouldRenderFace(LevelSource*, int, int, int, int) 0010831c W TopSnowTile::tick(Level*, int, int, int, Random*) 00105da0 W TopSnowTile::getAABB(Level*, int, int, int) 00105dac W TopSnowTile::mayPlace(Level*, int, int, int) 0010aa88 W TopSnowTile::~TopSnowTile() 0010a758 W TopSnowTile::~TopSnowTile() 001059e4 W ObsidianTile::getResource(int, Random*) 001059e0 W ObsidianTile::getResourceCount(Random*) 0010ae24 W ObsidianTile::~ObsidianTile() 0010a524 W ObsidianTile::~ObsidianTile() 00105220 W BookshelfTile::getTexture(int) 0010522c W BookshelfTile::getResourceCount(Random*) 0010bc10 W BookshelfTile::~BookshelfTile() 0010b334 W BookshelfTile::~BookshelfTile() 001082c8 W FenceGateTile::setPlacedBy(Level*, int, int, int, Mob*) 0010576c W FenceGateTile::isCubeShaped() 00105768 W FenceGateTile::isSolidRender() 00105770 W FenceGateTile::getRenderShape() 00108584 W FenceGateTile::use(Level*, int, int, int, Player*) 001056f0 W FenceGateTile::getAABB(Level*, int, int, int) 00106930 W FenceGateTile::mayPlace(Level*, int, int, int) 0010ba18 W FenceGateTile::~FenceGateTile() 0010a574 W FenceGateTile::~FenceGateTile() 00105824 W InvisibleTile::getRenderShape() 0010bac0 W InvisibleTile::~InvisibleTile() 0010a9e4 W InvisibleTile::~InvisibleTile() 00105af8 W SandStoneTile::getTexture(int) 0010b974 W SandStoneTile::~SandStoneTile() 0010b4c4 W SandStoneTile::~SandStoneTile() 00441b78 B StoneSlabTile::SLAB_NAMES 00104e0c T StoneSlabTile::getTexture(int) 00104dd8 T StoneSlabTile::getTexture(int, int) 00104e20 T StoneSlabTile::getResource(int, Random*) 00104e40 T StoneSlabTile::isCubeShaped() 00104e18 T StoneSlabTile::isSolidRender() 00104e30 T StoneSlabTile::getResourceCount(Random*) 00104e4c T StoneSlabTile::shouldRenderFace(LevelSource*, int, int, int, int) 00104e48 T StoneSlabTile::getSpawnResourcesAuxValue(int) 00104eb8 T StoneSlabTile::onPlace(Level*, int, int, int) 00104f48 T StoneSlabTile::StoneSlabTile(int, bool) 00104fcc T StoneSlabTile::StoneSlabTile(int, bool) 00105168 W StoneSlabTile::~StoneSlabTile() 001051bc W StoneSlabTile::~StoneSlabTile() 00109510 W RedStoneOreTile::animateTick(Level*, int, int, int, Random*) 00105a04 W RedStoneOreTile::getResource(int, Random*) 00105a00 W RedStoneOreTile::getTickDelay() 00109208 W RedStoneOreTile::poofParticles(Level*, int, int, int) 00109f98 W RedStoneOreTile::getResourceCount(Random*) 001094a8 W RedStoneOreTile::use(Level*, int, int, int, Player*) 0010778c W RedStoneOreTile::tick(Level*, int, int, int, Random*) 00109528 W RedStoneOreTile::attack(Level*, int, int, int, Player*) 0010957c W RedStoneOreTile::stepOn(Level*, int, int, int, Entity*) 0010aadc W RedStoneOreTile::~RedStoneOreTile() 0010b3d4 W RedStoneOreTile::~RedStoneOreTile() 0010589c W TransparentTile::isSolidRender() 001063e0 W TransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 0010b28c W TransparentTile::~TransparentTile() 0010a618 W TransparentTile::~TransparentTile() 00105794 W HalfTransparentTile::isSolidRender() 00105790 W HalfTransparentTile::getRenderLayer() 00106340 W HalfTransparentTile::shouldRenderFace(LevelSource*, int, int, int, int) 0010ac80 W HalfTransparentTile::~HalfTransparentTile() 0010b6a4 W HalfTransparentTile::~HalfTransparentTile() 00441c34 B Tile::SOUND_SAND 00441bc4 B Tile::SOUND_WOOD 0010660c T Tile::canSurvive(Level*, int, int, int) 00442cc0 B Tile::emeraldOre 0010642c T Tile::getTexture(LevelSource*, int, int, int, int) 00106458 T Tile::getTexture(int) 0010644c T Tile::getTexture(int, int) 00442cdc B Tile::lapisBlock 00442054 B Tile::lightBlock 00106668 T Tile::setTicking(bool) 00442a54 B Tile::shouldTick 00442c5c B Tile::stoneBrick 00441c24 B Tile::SOUND_CLOTH 00441c14 B Tile::SOUND_GLASS 00441be4 B Tile::SOUND_GRASS 00441c04 B Tile::SOUND_METAL 00441bf4 B Tile::SOUND_STONE 0010442c W Tile::animateTick(Level*, int, int, int, Random*) 001065b0 T Tile::getResource(int, Random*) 00106760 T Tile::getTileAABB(Level*, int, int, int) 00442cc4 B Tile::redStoneOre 00104440 W Tile::setPlacedBy(Level*, int, int, int, Mob*) 00442d18 B Tile::stairs_wood 003f810c D Tile::translucent 00442c7c B Tile::unbreakable 00104dc8 W Tile::updateShape(LevelSource*, int, int, int) 00104438 W Tile::wasExploded(Level*, int, int, int) 00441bd4 B Tile::SOUND_GRAVEL 00441bb4 B Tile::SOUND_NORMAL 00441c44 B Tile::SOUND_SILENT 00442d14 B Tile::emeraldBlock 0010444c W Tile::entityInside(Level*, int, int, int, Entity*) 001065a8 T Tile::getTickDelay() 00106140 T Tile::isCubeShaped() 00442954 B Tile::isEntityTile 00442b54 B Tile::sendTileData 00106610 T Tile::setSoundType(Tile::SoundType const&) 00442d1c B Tile::stairs_stone 00104450 W Tile::triggerEvent(Level*, int, int, int, int, int) 00106148 T Tile::getBrightness(LevelSource*, int, int, int) 00106040 T Tile::isFaceVisible(Level*, int, int, int, int) 00106594 T Tile::isSolidRender() 00442454 B Tile::lightEmission 001065f0 T Tile::playerDestroy(Level*, Player*, int, int, int, int) 00104444 W Tile::prepareRender(Level*, int, int, int) 00106614 T Tile::setLightBlock(int) 00442c98 B Tile::stoneSlabHalf 00105f98 T Tile::teardownTiles() 001065cc T Tile::getRenderLayer() 00106144 T Tile::getRenderShape() 00442d3c B Tile::info_reserved6 001065e8 T Tile::isSignalSource() 00442d40 B Tile::leaves_carried 00106640 T Tile::setDestroyTime(float) 00106628 T Tile::setExplodeable(float) 00106118 T Tile::spawnResources(Level*, int, int, int, int) 00106e18 T Tile::spawnResources(Level*, int, int, int, int, float) 001065ec T Tile::getDirectSignal(Level*, int, int, int, int) 00104dcc W Tile::neighborChanged(Level*, int, int, int, int) 00442cc8 B Tile::redStoneOre_lit 00104dd0 W Tile::setPlacedOnFace(Level*, int, int, int, int) 00106990 T Tile::getDescriptionId() 001065ac T Tile::getResourceCount(Random*) 00442d34 B Tile::info_updateGame1 00442d38 B Tile::info_updateGame2 0010a37c T Tile::setDescriptionId(std::string const&) 00106014 T Tile::setLightEmission(float) 0010615c T Tile::shouldRenderFace(LevelSource*, int, int, int, int) 00161190 R Tile::RENDERLAYER_BLEND 00442d08 B Tile::invisible_bedrock 00161188 R Tile::RENDERLAYER_OPAQUE 00106fa0 T Tile::getDestroyProgress(Player*) 00104448 W Tile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 001065d4 T Tile::spawnBurnResources(Level*, float, float, float) 00104420 W Tile::updateDefaultShape() 0016118c R Tile::RENDERLAYER_ALPHATEST 001065b4 T Tile::getExplosionResistance(Entity*) 00441bb0 B Tile::TILE_DESCRIPTION_PREFIX 00106004 T Tile::transformToValidBlockId(int) 00105fc4 T Tile::transformToValidBlockId(int, int, int, int) 00106678 T Tile::getSpawnResourcesAuxValue(int) 00442c88 B Tile::ice 00442cec B Tile::tnt 001065d0 T Tile::use(Level*, int, int, int, Player*) 00442c8c B Tile::clay 001096f0 T Tile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 00442c80 B Tile::dirt 00442d04 B Tile::fire 00106078 T Tile::init() 00442d00 B Tile::lava 00442c78 B Tile::rock 00442ca4 B Tile::rose 00442c54 B Tile::sand 00442cb8 B Tile::snow 00104428 W Tile::tick(Level*, int, int, int, Random*) 00442c64 B Tile::wood 00442c9c B Tile::cloth 00442d2c B Tile::fence 00442c68 B Tile::glass 00442c84 B Tile::grass 00442ce0 B Tile::reeds 00442854 B Tile::solid 00441c54 B Tile::tiles 00442cf8 B Tile::torch 00442cfc B Tile::water 00104dd4 W Tile::attack(Level*, int, int, int, Player*) 00442d28 B Tile::cactus 00442ca0 B Tile::flower 00442c74 B Tile::gravel 00442ce4 B Tile::ladder 00442cbc B Tile::leaves 0010443c W Tile::stepOn(Level*, int, int, int, Entity*) 00442cd4 B Tile::coalOre 0010613c T Tile::destroy(Level*, int, int, int, int) 0010645c T Tile::getAABB(Level*, int, int, int) 0010af98 T Tile::getName() 00442ccc B Tile::goldOre 00442cd0 B Tile::ironOre 00106598 T Tile::mayPick(int, bool) 001065a4 T Tile::mayPick() 00104430 W Tile::onPlace(Level*, int, int, int) 00442cb0 B Tile::topSnow 00106bb0 T Tile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 00442c70 B Tile::calmLava 00442c90 B Tile::farmland 001065d8 T Tile::getColor(LevelSource*, int, int, int) 00442cd8 B Tile::lapisOre 001068c0 T Tile::mayPlace(Level*, int, int, int) 00442ce8 B Tile::obsidian 00104434 W Tile::onRemove(Level*, int, int, int) 00442c60 B Tile::redBrick 001068a0 T Tile::setShape(float, float, float, float, float, float) 00108b6c W Tile::SoundType::SoundType(std::string const&, float, float) 0010b21c W Tile::SoundType::~SoundType() 00104424 W Tile::addLights(Level*, int, int, int) 00442cf0 B Tile::bookshelf 00442c6c B Tile::calmWater 0010667c T Tile::containsX(Vec3 const&) 001066c8 T Tile::containsY(Vec3 const&) 00106714 T Tile::containsZ(Vec3 const&) 00442d24 B Tile::door_iron 00442d20 B Tile::door_wood 00442d30 B Tile::fenceGate 001065e0 T Tile::getSignal(LevelSource*, int, int, int) 001065e4 T Tile::getSignal(LevelSource*, int, int, int, int) 00442d0c B Tile::goldBlock 0010be08 T Tile::initTiles() 00442d10 B Tile::ironBlock 00442cf4 B Tile::mossStone 00442ca8 B Tile::mushroom1 00442cac B Tile::mushroom2 00442c58 B Tile::sandStone 00442c94 B Tile::stoneSlab 00442cb4 B Tile::treeTrunk 0010726c T Tile::Tile(int, Material const*) 0010700c T Tile::Tile(int, int, Material const*) 00107328 T Tile::Tile(int, Material const*) 001070c4 T Tile::Tile(int, int, Material const*) 0010a990 W Tile::~Tile() 0010b564 W Tile::~Tile() 00105820 W IceTile::getResourceCount(Random*) 00108384 W IceTile::tick(Level*, int, int, int, Random*) 0010797c W IceTile::onRemove(Level*, int, int, int) 0010bd0c W IceTile::~IceTile() 0010b7e4 W IceTile::~IceTile() 001059f4 W OreTile::getResource(int, Random*) 0010f340 W OreTile::getResourceCount(Random*) 001059f8 W OreTile::getSpawnResourcesAuxValue(int) 0010ad7c W OreTile::~OreTile() 0010a7f8 W OreTile::~OreTile() 00105f08 W TntTile::getTexture(int) 00109ff4 W TntTile::wasExploded(Level*, int, int, int) 001081e0 W TntTile::neighborChanged(Level*, int, int, int, int) 00105f1c W TntTile::getResourceCount(Random*) 00108170 W TntTile::destroy(Level*, int, int, int, int) 0010add0 W TntTile::~TntTile() 0010b384 W TntTile::~TntTile() 00105458 W ClayTile::getResource(int, Random*) 0010545c W ClayTile::getResourceCount(Random*) 0010b2e0 W ClayTile::~ClayTile() 0010a6b8 W ClayTile::~ClayTile() 0010bdb4 W DirtTile::~DirtTile() 0010b424 W DirtTile::~DirtTile() 001044ac T DoorTile::getTexture(int, int) 00104454 T DoorTile::blocksLight() 00104494 T DoorTile::getResource(int, Random*) 00104a38 T DoorTile::getTileAABB(Level*, int, int, int) 001045c0 T DoorTile::updateShape(LevelSource*, int, int, int) 0010445c T DoorTile::isCubeShaped() 00104458 T DoorTile::isSolidRender() 00104464 T DoorTile::getRenderLayer() 00104460 T DoorTile::getRenderShape() 001047bc T DoorTile::neighborChanged(Level*, int, int, int, int) 00104608 T DoorTile::setPlacedOnFace(Level*, int, int, int, int) 00104918 T DoorTile::use(Level*, int, int, int, Player*) 0010469c T DoorTile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 00104474 T DoorTile::attack(Level*, int, int, int, Player*) 00104498 T DoorTile::getDir(int) 0010448c T DoorTile::isOpen(int) 00104a04 T DoorTile::getAABB(Level*, int, int, int) 001046e8 T DoorTile::setOpen(Level*, int, int, int, bool) 00104644 T DoorTile::mayPlace(Level*, int, int, int) 00104504 T DoorTile::setShape(int) 00104a7c T DoorTile::DoorTile(int, Material const*) 00104af8 T DoorTile::DoorTile(int, Material const*) 00104b74 W DoorTile::~DoorTile() 00104bc8 W DoorTile::~DoorTile() 001054dc W FarmTile::getTexture(int, int) 00105500 W FarmTile::getResource(int, Random*) 001054d8 W FarmTile::isCubeShaped() 001054d4 W FarmTile::isSolidRender() 001076a4 W FarmTile::neighborChanged(Level*, int, int, int, int) 0010a098 W FarmTile::tick(Level*, int, int, int, Random*) 00109fbc W FarmTile::stepOn(Level*, int, int, int, Entity*) 00105480 W FarmTile::getAABB(Level*, int, int, int) 0010bcb8 W FarmTile::~FarmTile() 0010a3e4 W FarmTile::~FarmTile() 001102d8 W FireTile::animateTick(Level*, int, int, int, Random*) 001095d0 W FireTile::getFireOdds(Level*, int, int, int) 00105788 W FireTile::getTickDelay() 0010577c W FireTile::isCubeShaped() 00105778 W FireTile::isSolidRender() 00105780 W FireTile::getRenderShape() 00109ee4 W FireTile::neighborChanged(Level*, int, int, int, int) 00105784 W FireTile::getResourceCount(Random*) 00109df4 W FireTile::isValidFireLocation(Level*, int, int, int) 0010ef7c W FireTile::tick(Level*, int, int, int, Random*) 00105774 W FireTile::getAABB(Level*, int, int, int) 0010578c W FireTile::mayPick() 00109f30 W FireTile::onPlace(Level*, int, int, int) 00109ea8 W FireTile::mayPlace(Level*, int, int, int) 0010eed4 W FireTile::checkBurn(Level*, int, int, int, int, Random*) 0010bb68 W FireTile::~FireTile() 0010a4d4 W FireTile::~FireTile() 001058cc W LeafTile::getTexture(int, int) 001058bc W LeafTile::getResource(int, Random*) 001058c0 W LeafTile::isSolidRender() 001058a0 W LeafTile::getRenderLayer() 00109fa8 W LeafTile::getResourceCount(Random*) 00108628 W LeafTile::tick(Level*, int, int, int, Random*) 001058dc W LeafTile::stepOn(Level*, int, int, int, Entity*) 001058b0 W LeafTile::getColor(LevelSource*, int, int, int) 00108038 W LeafTile::onRemove(Level*, int, int, int) 0010af84 W LeafTile::~LeafTile() 0010af20 W LeafTile::~LeafTile() 00105acc W ReedTile::canSurvive(Level*, int, int, int) 00107a40 W ReedTile::checkAlive(Level*, int, int, int) 00105ae4 W ReedTile::getResource(int, Random*) 00105aec W ReedTile::isCubeShaped() 00105ae8 W ReedTile::isSolidRender() 00105af4 W ReedTile::getRenderLayer() 00105af0 W ReedTile::getRenderShape() 00107aa0 W ReedTile::neighborChanged(Level*, int, int, int, int) 00108500 W ReedTile::tick(Level*, int, int, int, Random*) 00105ae0 W ReedTile::getAABB(Level*, int, int, int) 00105a08 W ReedTile::mayPlace(Level*, int, int, int) 0010a230 W ReedTile::~ReedTile() 0010b884 W ReedTile::~ReedTile() 00104c3c T SandTile::checkSlide(Level*, int, int, int) 00105818 W SandTile::getTickDelay() 00105814 W SandTile::neighborChanged(Level*, int, int, int, int) 00107f60 W SandTile::tick(Level*, int, int, int, Random*) 00105810 W SandTile::onPlace(Level*, int, int, int) 00441b48 B SandTile::instaFall 0010ba6c W SandTile::~SandTile() 0010b8d4 W SandTile::~SandTile() 00105b0c W SnowTile::getResourceCount(Random*) 00108408 W SnowTile::tick(Level*, int, int, int, Random*) 0010aa34 W SnowTile::~SnowTile() 0010a484 W SnowTile::~SnowTile() 00105ee8 W TreeTile::getTexture(int, int) 00105ed8 W TreeTile::getResource(int, Random*) 00105ed4 W TreeTile::getResourceCount(Random*) 00105f04 W TreeTile::getSpawnResourcesAuxValue(int) 00107f70 W TreeTile::onRemove(Level*, int, int, int) 0010abd8 W TreeTile::~TreeTile() 0010b654 W TreeTile::~TreeTile() 00105460 W ClothTile::getTexture(int, int) 0010547c W ClothTile::getSpawnResourcesAuxValue(int) 0010bd60 W ClothTile::~ClothTile() 0010b5b4 W ClothTile::~ClothTile() 000bdd4c W FenceTile::connectsTo(LevelSource*, int, int, int) 00105624 W FenceTile::updateShape(LevelSource*, int, int, int) 0010551c W FenceTile::isCubeShaped() 00105518 W FenceTile::isSolidRender() 00105520 W FenceTile::getRenderShape() 00105524 W FenceTile::getAABB(Level*, int, int, int) 00106920 W FenceTile::mayPlace(Level*, int, int, int) 0010bc64 W FenceTile::~FenceTile() 0010a898 W FenceTile::~FenceTile() 0010579c W GlassTile::getRenderLayer() 00105798 W GlassTile::getResourceCount(Random*) 0010ae78 W GlassTile::~GlassTile() 0010b9c8 W GlassTile::~GlassTile() 001057a0 W GrassTile::getTexture(LevelSource*, int, int, int, int) 001057f8 W GrassTile::getResource(int, Random*) 0010f378 W GrassTile::tick(Level*, int, int, int, Random*) 001057ec W GrassTile::getColor(LevelSource*, int, int, int) 0010bb14 W GrassTile::~GrassTile() 0010b834 W GrassTile::~GrassTile() 001059fc W MetalTile::getTexture(int) 0010ad28 W MetalTile::~MetalTile() 0010a848 W MetalTile::~MetalTile() 00105c08 W StairTile::getTexture(LevelSource*, int, int, int, int) 00105bfc W StairTile::getTexture(int) 00105bf0 W StairTile::getTexture(int, int) 00105b58 W StairTile::animateTick(Level*, int, int, int, Random*) 00105bd8 W StairTile::getResource(int, Random*) 00105c2c W StairTile::getTileAABB(Level*, int, int, int) 00108254 W StairTile::setPlacedBy(Level*, int, int, int, Mob*) 00105b10 W StairTile::updateShape(LevelSource*, int, int, int) 00105d88 W StairTile::wasExploded(Level*, int, int, int) 00105c20 W StairTile::getTickDelay() 00105b3c W StairTile::isCubeShaped() 00105ba4 W StairTile::getBrightness(LevelSource*, int, int, int) 00105b38 W StairTile::isSolidRender() 00105ce8 W StairTile::prepareRender(Level*, int, int, int) 00105bc8 W StairTile::getRenderLayer() 00105b40 W StairTile::getRenderShape() 00105d20 W StairTile::spawnResources(Level*, int, int, int, int) 00105d00 W StairTile::spawnResources(Level*, int, int, int, int, float) 00105be4 W StairTile::getResourceCount(Random*) 00105c4c W StairTile::handleEntityInside(Level*, int, int, int, Entity*, Vec3&) 00105bb8 W StairTile::getExplosionResistance(Entity*) 00105d6c W StairTile::use(Level*, int, int, int, Player*) 00105d54 W StairTile::tick(Level*, int, int, int, Random*) 00105b70 W StairTile::attack(Level*, int, int, int, Player*) 00105d38 W StairTile::stepOn(Level*, int, int, int, Entity*) 00105b8c W StairTile::destroy(Level*, int, int, int, int) 00105c78 W StairTile::mayPick(int, bool) 00105c6c W StairTile::mayPick() 00105c98 W StairTile::onPlace(Level*, int, int, int) 00106c60 W StairTile::addAABBs(Level*, int, int, int, AABB const*, std::vector >&) 00105c84 W StairTile::mayPlace(Level*, int, int, int) 00105cd4 W StairTile::onRemove(Level*, int, int, int) 00105b44 W StairTile::addLights(Level*, int, int, int) 001071f8 W StairTile::StairTile(int, Tile*) 0010bbbc W StairTile::~StairTile() 0010a708 W StairTile::~StairTile() 001059d0 W StoneTile::getResource(int, Random*) 0010acd4 W StoneTile::~StoneTile() 0010b6f4 W StoneTile::~StoneTile() 0010fd70 W TorchTile::animateTick(Level*, int, int, int, Random*) 00105e1c W TorchTile::isCubeShaped() 00105e18 W TorchTile::isSolidRender() 00105e24 W TorchTile::getRenderLayer() 00105e20 W TorchTile::getRenderShape() 00107554 W TorchTile::checkCanSurvive(Level*, int, int, int) 001075b8 W TorchTile::neighborChanged(Level*, int, int, int, int) 00107c08 W TorchTile::setPlacedOnFace(Level*, int, int, int, int) 00109c94 W TorchTile::clip(Level*, int, int, int, Vec3 const&, Vec3 const&) 00105e98 W TorchTile::tick(Level*, int, int, int, Random*) 00105e14 W TorchTile::getAABB(Level*, int, int, int) 00107cc8 W TorchTile::onPlace(Level*, int, int, int) 00105e28 W TorchTile::mayPlace(Level*, int, int, int) 0010ab84 W TorchTile::~TorchTile() 0010a434 W TorchTile::~TorchTile() 000e28d4 W FallingTile::getEntityTypeId() const